New to the realm? This guide walks you through your first hour in Alter Dimension: the starter quests, how energy really works, the megaphones you begin with, and the one-hour boost gems. We keep this guide updated as new items, zones and features arrive, so bookmark it and check back often.
The Point of Alter Dimension
At its heart, Alter Dimension is a free 2D fantasy MMORPG - you create a hero, explore a living world, fight monsters, complete quests, master classes and gear up. But it has one thing a normal MMORPG does not: play-to-earn.
Every monster you defeat rewards you with $ALTERDM, the game's token - and unlike XP, gold or copper, $ALTERDM is truly yours. It is not just a number locked inside the game; it is a real, ownable reward for the time you put in. That is the core idea of Alter Dimension: the hours you spend adventuring actually build something you own.
So what do you actually do here? The loop looks like this:
- Quest - take the daily quests from Miltonius and the NPCs for steady XP, gold and direction.
- Grind and earn - fight monsters across the world; every kill feeds your Level, your Class Mastery, and your $ALTERDM.
- Gear up - spend your copper and drops on better weapons and armor, then fortify them.
- Grow your class - master Novice, then evolve into stronger classes with their own skills.
- Take on bosses - test yourself against Side Bosses and the mighty World Bosses for the best rewards.
- Compete - step into PvP Warzones and team up for Guild Raids.
You do not have to rush any of it. Play at your own pace, chase the parts you enjoy, and the rewards - in-game power and $ALTERDM alike - stack up as you go.
First Quests - Miltonius in Estarta
When you log in you arrive in Estarta, the starting town. Walk up to Miltonius, the hooded Abyssal Fiend, and open his quest list. He hands out eight starter quests that teach you every core system in the game, one step at a time. They are daily quests - you can repeat each one once every 24 hours, so they also make a solid daily routine for a bit of XP, gold and $ALTERDM.

Here is what each one teaches you.
1. Welcome to Alter Dimension
Your very first steps. You learn to move (click the ground), to travel between areas (use the world map at the top-right, or walk into a glowing exit), and then head to Ivillis to fight your first monster. Click a Slime to target it, press skill 1 to attack, and bring a Slime Pouch back to Miltonius.
2. Learn Your Skills
The icons along the bottom of the screen are your skills (keys 1 to 9). Skill 1 is your basic attack - it swings automatically while you have a target. The rest cost Mana and have cooldowns, so you save them for the right moment. Practice on the Slimes and return with 2 Slime Pouches.
3. Fortify Your Gear
This introduces Fortification, the enhancement system. Gear can be upgraded from +1 all the way to +20, and each level boosts your six core stats - Strength, Intelligence, Dexterity, Luck, Endurance and Wisdom. Defeat 3 Slimes to finish it.
4. Shops and Treasures
The realm is full of shops and thousands of items - weapons, armor, capes, pets and more. Open your inventory and the shops from the menu, browse the gear, and keep an eye out for rare drops from tougher monsters. Collect 3 more Slime Pouches.
5. Ready for Adventure
The graduation quest. You have the basics down, so now the real adventure begins: make Ivillis your hunting ground, take on the Gorillaphant and the World Bosses, and remember - every monster you defeat earns you $ALTERDM, the token that is truly yours. One last run of 3 Slimes and you are ready. (More zones open up as the world grows - keep an eye on the news.)
6. Bear Hunt
A daily hunt. The great Bear prowls the fields of Ivillis - hunt it down and bring back its Crushed Bear Claws. Come back each day; a hero keeps their blade sharp.
7. A Lesson in Shopping
Teaches you to actually use the markets. Travel to Melvar's Shop in Ivillis, buy a Slimey Cloak, and bring it to Miltonius. Shops are everywhere in Alter Dimension - this is how you gear up.
8. Energy to Spare
Teaches you about energy and the Energy Shop. Buy an Energy Tablet, bring it back, and Miltonius shows you how it keeps you in the fight - and makes the trip worth your while.
Classes - From Novice to Legend
Your class (also called your job) decides what kind of hero you are: the skills you wield, the stats that matter most, and how you fight. Alter Dimension has a full class tree, and you grow through it step by step.
Novice - where every hero begins
Every brand-new character starts as a Novice. It is the base class for all characters - the starting point of the whole tree. As a Novice you learn the fundamentals of combat with your basic attack and your first skills, and you build up the mastery you need before you can advance into a real specialization. Do not rush past it: a strong Novice foundation is how you reach everything else.
Class Mastery - leveling your class
Your class has its own progress track called Mastery, and it is separate from your character Level. While your character Level comes from normal EXP, your class grows through Job EXP - and you earn Job EXP from the same things: every monster you defeat and every quest you complete feeds it.
Mastery runs from Mastery Level 1 up to Mastery Level 8, which is the cap. When your class reaches Mastery 8 it is fully mastered and ready to evolve. Keep an eye on your Job EXP bar as you grind - hitting Mastery 8 is the gate to your next class.
Tip: the Ancient Gem (see the boost gems above) doubles your Job Mastery gain for a full hour. Pop one before a grind session to reach Mastery 8 twice as fast.
How to change your class
Advancing into a new class takes three things:
- Your current class must be at Mastery Level 8 (fully mastered).
- You must own the matching Class Contract - a special advancement item that is consumed when you evolve.
- You must be out of combat - you cannot change class while under attack.
When you advance, your new class begins fresh at Mastery Level 1 and you relearn its skill set. That means every class you take on has its own skills to master from the ground up, so each one feels different to play.
Skills and the Skill Tree
Your skills are the heart of how you fight, and you choose them yourself through the Skill Tree. Open it and you will see two pages (use the arrows at the bottom to flip between them): an Attack Tier and a Support Tier.

On the left the window shows the selected skill with its Description and Statistics (Power, Mana cost, Cooldown, Casting time). On the right is the tree itself, with every skill connected by lines that show what unlocks what. A skill with a green plus is one you can learn.

The two tiers are the two sides of your class:
- Attack Tier - your offense: hard hits, stuns and bleeds.
- Support Tier - your sustain: heals, buffs and mana.
This is where the two rules come in that trip most new players up:
1. Skill Points come from Mastery. Look at the top of the tree for Skill Points Remaining. You earn one skill point for every Mastery Level your class gains. So at Mastery Level 3 you can have learned 3 skills, at Mastery 8 you can have 8. You will never have enough points to learn everything at once - you have to choose a build. If you are out of points, the game says "You don't have enough skill points" - the answer is to raise your Mastery (kill monsters, finish quests).
2. Every skill needs the one before it. The skills are a tree, not a shopping list. To learn a skill you must have already learned the skill it branches from. This is the hidden requirement behind the message "You don't have any of the required skills" - it simply means you have not learned its parent skill yet. Here is the full Novice tree:
Attack Tier
- Heavy Attack - the entry skill, no requirement.
- Break, Provoke and Blood Lust - each needs Heavy Attack first.
- Heavy Fist - needs Break.
- Blood Seek - needs Blood Lust.
- Outburst - needs Blood Seek (so the path to it is Heavy Attack to Blood Lust to Blood Seek to Outburst).
Support Tier
- Life Break - branches from your Auto Attack.
- Aid and Hasten - each needs Life Break.
- Greater Aid and Intellectual Touch - each needs Aid.
- Superior Aid - needs Greater Aid.
- Strengthen - needs Hasten.
Putting a skill on your bar. When you learn a skill, the game asks you to Select a skill slot - this is which number key (2 to 9) the skill sits on. Slot 1 is always your free Auto Attack, so your learned skills fill slots 2 through 9.

What the Novice kit offers: even the starter class is deep. On the attack side you have Heavy Attack (150% damage), Break (a stun), Blood Lust and Blood Seek (bleeds), Heavy Fist (250%), Provoke (taunt up to 3 enemies - vital for holding a boss) and Outburst (a 275% hit with 5% lifesteal). On the support side you have Life Break, Aid, Greater Aid and Superior Aid (heals up to 300% of your HP), Hasten (a haste buff), Strengthen, and Intellectual Touch (damage that restores mana).
Build tip: you cannot have it all, so pick a direction. A pure damage Novice rushes Heavy Attack to Blood Lust to Blood Seek to Outburst; a survivable one takes Life Break to Aid and keeps a heal ready. When you later evolve into an advanced class, you relearn a brand-new tree built around that class - so every class is a fresh set of choices.
The first classes - your six core paths
Once you have mastered Novice and hold the right Contract, you can evolve into one of six core classes. Each has its own playstyle and leans on different stats (Strength, Intelligence, Dexterity, Luck, Endurance, Wisdom):
- Swordsman - an honest, stubborn frontline fighter built on Strength and Endurance. Strong physical attacks, solid defense, and the backbone of any party.
- Acolyte - a devoted servant of the Church who draws on Wisdom and Intellect. The path toward healing and support.
- Magician - a ranged caster powered by Intellect and Wisdom. All spells are elemental and ignore physical defense, so matching the right element to the right foe is everything.
- Ninja - a master of evasion built on Luck and Strength, slipping past almost all non-magical damage and bringing a bag of tricky spells.
- Barbarian - raw Strength and brutal close-range melee. If it moves, hit it harder.
- Hunter - a specialist of indirect combat using Luck and Strength, laying traps and striking from range like a ghost in the trees.
The advanced classes - Transcendent paths
Mastering a core class is not the end. Once a Tier 2 class reaches Mastery 8, it can transcend into one of two advanced classes, giving twelve endgame specializations in total:
- Swordsman evolves into Paladin (Strength, Endurance, Intellect - new offensive holy power) or Knight (Strength, Endurance, Luck - a new weapon mastery).
- Acolyte evolves into Priest (Wisdom, Intellect - the ultimate party support) or Monk (Strength, Endurance - power through discipline).
- Magician evolves into Warlock (Wisdom, Intellect - endless burning and curses) or Sage (Dexterity, Intellect - bending the elements of nature).
- Ninja evolves into Assassin (Strength, Luck - the art of the perfect kill) or Samurai (Strength, Dexterity - flowing blade mastery).
- Barbarian evolves into Warlord (sheer Strength - ruler of ruined lands) or Viking (sheer Strength - relentless Nordic raider).
- Hunter evolves into Archer (Strength, Wisdom, Dexterity - never missing a mark) or Gunslinger (Strength, Luck - deadly with a gun).
Class Contracts - the keys to advancement
Each evolution needs its matching Class Contract (for example a Swordsman's Contract to leave Novice, or a Paladin's Contract to transcend a Swordsman). Contracts are special items, not something you buy off a basic shop. They become available through the world's quests and events, and the advanced class paths roll out as Alter Dimension grows - so keep mastering your current class now, and you will be ready to claim your evolution the moment its Contract is within reach.
Avalon - the war city
As you progress you will travel far beyond the starting lands and reach Avalon, one of the realm's major cities. Avalon is home to the Avalon War Shop, where the realm's most fearsome gear is traded - DoomKnight armors, Shadowfall and Draconic sets, and other endgame cosmetics and weapons for heroes who have earned their place. Treat Avalon as a destination: a sign of how far your hero has come.
Energy - Your Fuel for Every Fight
Look at the top-left of your screen, just under your name: the green Energy bar (for example 444/500).

Energy is what powers your fighting. Every action you take in a fight spends a point of Energy - even your basic attack - so a drawn-out battle steadily drains the bar. Keep an eye on it, because when Energy runs out you cannot act at all, which is exactly when a fight turns against you.
What happens when energy runs out? When your energy drops to zero, you hit the exhausted state and the game stops you from acting. The server flat-out refuses the action with the message "You do not have enough energy to do such action." In practice that means:
- Against monsters (PvE): you are left with only your weak basic attack. Long fights and bosses turn into a slog, and a tough monster can wear you down while you are stuck chipping away with no skills.
- Against other players (PvP): this is where it really hurts. If you step into a duel or a PvP zone with low energy, you simply cannot fight back - no skills, no burst, no escape. An opponent with a full bar will punish you instantly. Never enter PvP on an empty tank.
Energy slowly regenerates on its own over time, but the fast way to top up is the Energy Shop.
Energy and Mana - Two Different Bars
It is easy to mix these up, so here is the clear version. Under your name you have two resources that both matter in a fight:
- Energy (the green bar) - this is your permission to act. Every action in a fight spends a point of it (even your basic attack), it refills slowly on its own, and you top it up fast with Energy Tablets. If it hits zero you are locked out completely - the server refuses every action until you recover. Energy is the resource this whole section is about.
- Mana (the blue bar) - this is your skill fuel. Unlike Energy, you do not buy Mana or wait for it: you build it by fighting. Landing hits and taking hits both generate Mana, and a few skills restore it directly. Each skill lists a Mana cost, and you can only cast it when your blue bar is high enough.
In short: Energy lets you act at all, Mana lets you use your stronger skills. Keep your Energy topped up so you are never locked out, and open fights with your basic attack to build the Mana you need for your heavy hitters.
The Energy Shop and Energy Tablets

Energy Tablets are consumables that instantly restore a fixed amount of energy. There are five sizes, all priced in copper:
- Energy Tablet 10E - restores 10 energy - 100 copper
- Energy Tablet 20E - restores 20 energy - 200 copper
- Energy Tablet 30E - restores 30 energy - 300 copper
- Energy Tablet 50E - restores 50 energy - 500 copper
- Energy Tablet 100E - restores 100 energy - 1,000 copper
Keep a few of the bigger tablets in your bag before a boss fight or a PvP run, and you will never get caught exhausted at the worst possible moment.
Megaphones - Talk to the Whole World
Every new hero starts already equipped with a basic weapon and armor, plus a Stack of Megaphones (x10) in their backpack.

A megaphone lets you broadcast a message to the entire server through the World chat channel - not just the room you are standing in. Use them when something actually matters, for example:
- You need help with a boss or a quest and want anyone online to see it.
- You want to trade and are looking for a buyer or a seller.
- You have important news or a call-out for the whole realm.
They are limited, so do not burn them on small talk - the normal Zone chat is free for that. Your Stack of Megaphones cannot be sold, so hold on to them for when they really count.
One-Hour Boost Gems
Boost Gems are single-use items that grant a powerful buff for a full hour (60 minutes). Each gem doubles a specific type of reward, so the smart play is to pop the matching gem right before a big grind session. They all cannot be sold, so they are meant to be used rather than traded away.
Focus Gem - double XP

Grants 1 hour of XP boost: all experience you earn is doubled. The go-to gem before a levelling grind.
Greed Gem - double Copper

Grants 1 hour of copper boost: double copper from every kill. Great before farming for tablets, gear or shop items.
Scrap Gem - double Fragments

Grants 1 hour of fragment boost: double fragments, the material currency used for crafting and upgrades. Pop it when you are farming materials.
Cursed Gem - double Reputation

Grants 1 hour of reputation boost: double faction reputation. Ideal when you are grinding a faction's rep toward its rank rewards.
Ancient Gem - double Job Mastery

Grants 1 hour of job mastery boost: double Job Mastery experience, so you rank up your class (and earn its Class Points) twice as fast.
Enriched Gem - better Drops

Increases the drop rate on the monsters you kill, giving you extra loot rolls. The gem to use when you are hunting a specific rare drop.
Tip: pair the right gem with the matching activity - Focus Gem for levelling, Greed Gem for copper farming, Enriched Gem for drop hunts - and you squeeze the most out of every single hour.
Currencies and the Economy
Look at the icons running down the top-left of your screen: those are your currencies. Each one is earned differently and spent on different things, so it helps to know what is what.
- Copper - your everyday currency and the one you will see the most. It drops from nearly every monster you kill, and most basic shop items (Energy Tablets, starter gear) are priced in copper. The Greed Gem doubles the copper you earn for an hour.
- Gold - a scarcer, higher-value currency. It comes in smaller amounts from kills and is used for more valuable purchases. Treat it as the step up from copper.
- Fragments (the blue gem) - a crafting and upgrade material rather than loose change. You spend Fragments on special gear and upgrades, and the Scrap Gem doubles your Fragment gains.
- Loyalty Coins - a premium currency used for a large catalogue of special and cosmetic gear. Hundreds of items are bought with Coins, so they are worth saving.
- Class Points (Bonus Points) - earned by mastering your class. Certain powerful, class-gated items ask for Class Points, so the more you level your Mastery, the more you can buy. The Ancient Gem doubles the rate you earn these.
- $ALTERDM - the one that makes Alter Dimension play-to-earn. You earn it from your activity in the world, there is a daily earning cap to keep things fair, and unlike every currency above, it is truly yours - a real, ownable reward for your time.
The Marketplace: the whole economy is player-driven. You can list items through the in-game Vending and Auction systems, and those sales feed the web Marketplace (the Market link on the website) where you can look up any item's live value, rarity, trade volume and price history. Every item was repriced around a clean, rarity-based model, so a common drop is cheap and a Legendary genuinely holds its value.
The Marketplace - Buy and Sell with Players
The economy of Alter Dimension is player-driven, and the in-game Marketplace (the Auction house) is where it all happens. It is a public, open list of everything other players have put up for sale, and anyone can browse and buy.

The window has three tabs:
- Purchase - browse everything on sale. Filter by item type (the icons across the top), narrow by Rarity, and sort by price to find a deal. Each listing shows the seller, how long it has left, and its price in copper or gold.
- Sell - put your own items up for other players to buy.
- Retrieve - collect items that did not sell, or the earnings from ones that did.
Click any listing and the Item Preview on the left shows exactly what you are buying - its type, level, Rarity, description and its Fortification stats - so you know its worth before you spend. Because every sale is public, this is the honest way to price what you own: watch what things actually sell for, and you will never overpay or undersell. Sales here also feed the web Marketplace, where you can study full price history.
Items and Equipment
Everything you wear and wield is an item, and Alter Dimension has thousands of them. Here is how to read one.
Equipment slots - your hero can equip a full loadout: a Weapon (Sword, Dagger, Axe, Mace, Polearm, Scythe, Staff, Wand, Gun, Bow or Gauntlet), plus Helm, Armor, Cape, Wings, Necklace, Shield and a Pet. Weapons carry a DPS value that drives your damage, and each piece has a Level requirement.
Elements - most gear and every monster has an Element: None, Fire, Water, Wind, Earth, Lightning, Light, Dark or Chaos. Elements matter in combat, so building toward the right element for what you are fighting is part of gearing up.
Rarity - every item has a rarity that tells you how special it is and feeds its Marketplace value. The ladder climbs roughly like this:
- Common - standard drops and starter gear.
- Rare and Epic - strong, sought-after pieces.
- Ultra Rare and Super Mega Ultra Rare - the serious trophies.
- Legendary - the very top of the ladder.
On top of that there are special categories that mark where an item came from rather than pure power: Boss Drop, Artifact, Limited Rare, Collector's Rare, Event and Seasonal items, and Promotional items. These are what collectors chase.
Defense (DR) - monsters and gear carry Damage Reduction, which lowers incoming hits. It is why a well-geared hero shrugs off blows that would flatten a fresh character, and why upgrading your gear matters as much as upgrading your weapon.
Bag space - you start with limited backpack slots (and a bank for storage). You can buy more space as you collect, so manage your bag and salvage or sell what you do not need.
Fortification - Upgrading Your Gear
Finding good gear is only half the story. Fortification is how you make it stronger. Any piece of equipment can be fortified from +1 all the way to +20, and each level adds to your six core stats:
- Strength - physical power.
- Intelligence - magical power.
- Dexterity - precision and certain skill scaling.
- Luck - critical hits and chance-based effects.
- Endurance - survivability and health.
- Wisdom - magical sustain and resistance.
Each fortification level applies a stat pattern that spreads points across those six stats (the standard pattern leans into Strength, Wisdom and Intelligence). The higher you push a piece, the bigger the stat gift - a +20 item is dramatically stronger than the same item at +1. Fortifying is one of the main reasons to keep farming monsters, copper and Fragments: your gear grows with you.
Factions and Reputation
Alter Dimension is divided among factions - the great powers of the realm. The ones you will encounter include:
- Avalon - the war city and its order.
- Fiend - the demonic faction of Nulgath.
- Legion - Dage the Evil's undead army.
- Divine - the holy faction.
- Chaos - the force behind creatures like the Chaotic Gorillaphant.
- Aspire, Frostal, Tundra and Kaiju - the factions of the wider world's zones.
As you complete quests and defeat monsters tied to a faction, you build Reputation with it. Reputation is a standing that climbs the more you work for that faction, and it unlocks faction-gated gear: the best items of a faction are locked behind a Reputation requirement, so you have to earn your place before you can wear its colors. The Cursed Gem doubles your Reputation gains for an hour, making it the gem to use when you are grinding a faction toward its rewards.
Because factions are rivals, the gear you chase says something about where your hero's loyalty lies - a Legion warrior and a Divine champion are not the same kind of hero.
Side Bosses - Your First Real Challenge
Side Bosses are powerful, named monsters that stand far above the regular mobs around them. They are your first taste of a real fight, and they are the stepping stone you clear before you are ready for the World Bosses. Right now the one you will meet is the Gorillaphant in Ivillis; more will appear across the world as new zones open.

The first one you will meet is the Gorillaphant in Ivillis - the grey beast standing out in the open field. Unlike a World Boss, a Side Boss:
- Is always there - no timer, no waiting. You can challenge it whenever you want.
- Can be taken solo - tough, but beatable with good gear, your skills, and a full energy bar.
- Respawns quickly after it falls, so it is great to farm.
Come to a Side Boss prepared: top up your energy, bring your skills off cooldown, and do not try it on an empty tank. Beat it a few times and you will know you are ready for bigger prey.
World Bosses - The Realm's Greatest Threats
World Bosses are the giants of Alter Dimension - server-wide events that the whole community fights together. These are not farm mobs; they are legendary demons with hundreds of thousands of health, and bringing one down is a team effort.

How World Bosses work:
- They spawn on a schedule. Each World Boss has its own respawn timer. When one is about to appear, the server (and the Discord) gives everyone a 5-minute warning, then an invitation pops up so you can jump straight into the arena with one click.
- There is a time limit. Once a World Boss spawns it only stays for a limited window - a few minutes to several, depending on the boss. If the realm cannot bring it down in time, it escapes. Show up ready.
- Most damage wins. The player who deals the most damage to the boss earns the top reward and a server-wide shout-out, so every hit counts. Everyone who takes part shares in the rewards, including a big burst of Job Mastery.
The current World Boss roster (listed easiest to hardest):
- Chaotic Gorillaphant - Lvl 3 - 120,000 HP - Element None - home: the Thravine jungle - spawns about every 1 hour. The beginner-friendly World Boss and the best place to learn the fight.
- Undead Pirate Captain - Lvl 8 - 200,000 HP - Element Water - spawns about every 2.5 hours.
- Abyssal Nulgath - Lvl 20 - 350,000 HP - Element Dark - spawns about every 3 hours. The archfiend himself.
- Infernal Emoxus - Lvl 20 - 82,500 HP - Element Light - spawns about every 4 hours. Lower health, but hits hard.
- Berserk Frosty - Lvl 21 - 92,350 HP - Element Water - spawns about every 5.5 hours. The friendliest snowman in Northal, gone berserk.
- Cursed Legion Cavalier - Lvl 23 - 112,315 HP - Element Dark - spawns about every 6.5 hours.
- Dage The Evil - Lvl 45 - 350,000 HP - Element Dark - spawns about every 8 hours. The Legion Overlord and the ultimate test.
Tip: pop an Enriched Gem for the extra drop rolls and an Ancient Gem for the huge Job Mastery payout before a World Boss, and keep your energy full so you can land your heaviest skills and climb the damage ranking.
Guilds - Build Your Banner
You do not have to adventure alone. A Guild is a player-run organization with its own name, banner color, message of the day, and a shared home. Guilds are where the social and large-scale side of Alter Dimension lives.
Starting or joining one:
- Create a guild for 10 Gold (guild creation is a members' feature). You pick the name, and as the founder you become the Guild Leader.
- Join a guild by applying to an open one or accepting an invite. Guilds hold up to a set number of members, and the roster is managed through ranks: leaders can promote and demote members, invite and remove them, hand over leadership, and set the guild's color and message.
Guilds grow too. A guild has its own Level, Experience and Fame, climbing as its members play and win. Guilds also track their War and Raid records, with Weekly tallies and Champion titles for the best.
The Guild Hall: every guild gets a Guild Hall - a home base you expand and decorate. Leaders can buy plots, add buildings, lay out connections between them, and save the interior design. The hall also houses a Guild Shop and a shared Guild Inventory, so your members can pool and spend resources together.
A good guild is the single biggest upgrade to your experience: it unlocks Guild Raids, it is the key to the coming Guild Wars, and it turns a solo grind into a team effort.
Guild Raids - Fight as One
Once you join a Guild, a whole new kind of content opens up: the Guild Raid. A guild leader can summon their members to a dedicated raid instance, and the guild clears a powerful Raid Boss together as a team.
When a guild clears its raid, the whole server sees the announcement - it is a badge of honor for your guild - and the raid instance then resets so it can be run again. Raids are built around dedicated Raid Bosses such as:
- Inferno Dragon - Lvl 10 - 12,000 HP
- Thrax - Lvl 14 - 22,000 HP
- Black Knight - Lvl 17 - 35,600 HP
Guild Raids are the best reason to find a good guild early: coordinated teams clear content that no single player can, and you earn your place in the realm's history every time you win.
PvP - The Warzones
Prefer fighting real people? Alter Dimension has team-based PvP Warzones. You queue for a Warzone, and once enough players have gathered, the match begins: everyone is split into two teams and dropped into the arena to fight for honor and survival.
PvP is where energy management matters most - walk in with an empty bar and you cannot use your skills, which in a duel is a death sentence. Come in topped up, bring your best gear, and remember your class strengths.
Warzones are their own dedicated battle maps, separate from the open world, so there is no risk of being ambushed while you are out questing - PvP happens when you choose to queue for it.
The World - Maps and What Is Coming
Alter Dimension is a large realm, and it is being opened up piece by piece as the game grows. Here is where things stand.
Open now - your starting world:
- Estarta - the starting town. Miltonius, your first shops, and all eight daily quests are here.
- Ivillis - your first dungeon and hunting grounds. Slimes, Bears, the Frogzard, and the Gorillaphant Side Boss.
- World Boss arenas - open to everyone the moment a World Boss spawns, straight from the invitation popup (the Chaotic Gorillaphant's home is the Thravine jungle).
Where to farm right now: Ivillis is your home base for grinding. The Slimes and Bears there feed almost every early quest, drop your first gear, and hand you steady XP, copper and $ALTERDM, while the Gorillaphant Side Boss is your toughest regular target. Estarta is just a town (your NPCs and a lone Frogzard), so Ivillis is where the action is until the next zones open. And whenever a World Boss is up, drop what you are doing and join - it is the best reward in the game right now. More hunting grounds are on the way, and this guide will point you to them as they open.
On the horizon - rolling out as the realm expands:
- Great cities - Avalon the war city (home of the Avalon War Shop), plus Valleria, Kingdrom, Dyakol, Vanearia, Sanctuary, Alpine and more.
- New dungeons - Galdon, Thraveal, Sunken, Underpath, Outpost, Archlair, Frostel, Lavica and beyond, each with its own monsters and bosses.
- Class dungeons - dedicated training grounds tied to each advanced class.
- PvP Warzones - battle maps like Asguard, Tyria, Garshyan, Temporal and Draeria.
- The Guild Hall - a home base for your guild.
This section will grow as each new zone goes live, so check back to see where to adventure next.
Pets - Your Loyal Companion
A Pet is a companion that travels with you, and Alter Dimension has dozens of them - from an adorable Slime to a Void Dragon and beyond, over forty in all. A pet is not just decoration:
- Pets level up. Your pet has its own Health, Mana, XP and skills, and it gains experience as you fight, growing stronger alongside you.
- Pet Duels. You can challenge another player to a Pet Duel - a side battle fought entirely between your pets, using their own skill sets. A fun way to compete without risking your hero.
Equip a pet from your inventory and keep it on you as you adventure; the more you fight, the stronger it becomes.
Rebirth - Prove Your Dedication
When your hero reaches the maximum level, your journey does not have to end - you can Rebirth. Rebirthing sends you back to Level 1 to climb all over again, and each time you do it your Rebirth count goes up: a permanent mark of how many times you have conquered the climb.
Rebirth is the game's prestige system, worn as a badge of true dedication. A couple of rules: you must be at the level cap to do it, and you cannot Rebirth while standing in a PvP area.
Rankings, Player Kill and Bounties
Alter Dimension keeps score, and climbing the boards is its own kind of endgame.
- Leaderboards. The game tracks your Weekly Points, Weekly Kills and Kill Streaks, which reset each week so there is always a fresh race to the top. Someone has to sit at number one.
- PvP Points. Winning in the Warzones earns PvP Points, your competitive standing as a duelist.
- Player Kill (PK) mode. From Level 20, you can switch on Player Kill mode to take your fighting into the open world. Turning it on stakes 50,000 Copper as your personal Bounty - so going on the hunt makes you a target too. While PK is on you can be attacked by other PK players, and you cannot simply switch it off the same day.
- Bounties. The Copper you stake becomes a bounty on your head. Survive and switch PK mode off, and you can Claim your Bounty back as Copper. It is a high-stakes, risk-and-reward layer for players who want real danger.
Housing - A Home of Your Own
Every hero deserves a place to call home. Alter Dimension lets you own a House and make it yours:
- Choose a house, then decorate it with over 150 floor items (furniture, fixtures and trophies) and dozens of wall items.
- Expand your space. Houses start with a set number of slots, and you can buy more house slots as your collection of furniture grows.
Your house is a personal project and a place to show off the rare pieces you have earned on your travels - a quiet reward for a well-traveled hero.
Achievements - Badges of Your Journey
Achievements are special badges tied to your account that mark who you are and what you have done in Alter Dimension. Some are earned by playing, some by supporting the game, and some are one-time marks of history that can never be earned again. Here is the current set, with the symbol you wear for each.
Everyone starts here
Newbie - awarded the moment you accept the terms and conditions and step into the realm. Your very first badge.
Loyalty and support
Loyalty - for heroes who prove their dedication by logging in daily.
Bug Squisher - for players who report serious, game-breaking bugs (currency abuse, item duplication and the like) on the forum.
Contributor - for those who contributed enough to become part of the Alter Dimension staff team.
Legendary - a mark of honor for the legendary players of the ancient realm, summoned into this new dimension.
Early supporters (limited)
These are tied to a moment in time and will not come around again:
Beta Tester - played during the open beta.
PTR Tester - helped test the public test realm.
Founder - purchased from the shop at the game's very first release.
Donator - supported the game with a donation in-game.
Story and event
Earned through special events and story moments:
Winterfest - spent the Christmas holiday in Alter Dimension back in 2018.
Icenturer - helped free the icy doomknights from the curse of Icenturer, the Frost Adventurer.
Engaged - bound to another hero, joining two stories into one.
Danseur - mastered the dance and bested the greatest dancer in the Altered Dimension.
Staff
Staff Member - worn by the team that runs Alter Dimension.
New achievements are added over time with new events and milestones, so wear the ones you earn with pride - some of them, no one will ever be able to earn again.
Character Rename
Want a new name? You can rename your character at any time through the Character Rename book.

A rename costs 500 Loyalty Points, and every name you have ever used is recorded on your Character Page, so your history stays transparent. Important for play-to-earn: only your displayed name changes. Your account, your progress and your linked wallet all stay exactly where they are - the wallet remains attached to your user ID, not to the name. Renaming is purely cosmetic and completely safe.
Redeem Codes
Keep an eye out for codes - Alter Dimension hands them out, and you cash them in through the Redeem window.

Enter a valid code and it delivers its reward straight to you. Codes are used for promotional content and even to top up your wallet, and they show up in all sorts of places:
- Events and seasonal phases - rewards for taking part while an event is live.
- Community goals - when the whole community hits a milestone, a code goes out to everyone.
- Easter eggs - hidden codes tucked away for the sharp-eyed to find.
- Giveaways and general drops - handed out on streams, in the Discord, and across the community.
Follow the official channels and the Discord so you never miss one - some codes are limited and expire, so redeem them while they last.
The Guide Grows With the Game
Alter Dimension keeps getting new quests, items, zones and features, and this guide is updated right alongside them. Bookmark it, check back often, and if something is missing or unclear, let a staff member know.
See you in the realm, hero.